The Wonderful Archeage Launch!
So, I have been enjoying this game on-and-off now for the past week since launch, and it has not been without its ups-and-downs.
My first issue, is with the 'land-grab gong show' that was the start of the launch. Everyone was rushing to quickly acquire the in-game currency of Gilda in order to get their first 'small garden and home' put down. Why? Land is limited, that's why. Unlike most MMORPG's where the player housing is either instanced or can be placed anywhere, this game has tiny little areas throughout the world that you can place your buildings and structures.
This led to many people being left without a farm or home, which is a serious pain in the ass. Luckily, I was able to get both down.
People Waiting in Line for a Quest! Just... wow... *facepalm*
My second issue. Those that could get in, specifically those that were of the Firran persuasion, had many questing bottle-knecks where there was only one mob to kill or one item to pick up... and of course... there are hundreds of people stacked on each other in an attempt to complete the quest. Tab-targetting combat, combined with a 'first-to-tag gets the reward' system for killing mobs, left me feeling like it was more work than it was worth getting through the early content during the rush.
Now, if all of this wasn't just the icing on the cake... many of my guildmates (including myself) cannot even log into the game because of the sheer saturation of players on many of the servers. To top that off, those that haven't been able to log in to our guild's server of choice can no longer create new characters and join the server as that has been locked by the powers that be.
All in all, I have had a bad experience with the game. But damn if I don't enjoy the content I have played when I have been able to get in. Catch 22?
I will let you know how things are going soon, and produce more content once this launch issue has passed and we start to see some stablizing to the servers!
Cheers!
Aanatu
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